
Realistically-Rendered Human Skin of the Day: A graphics researcher has developed a new technique for rendering extremely realistic human skin in real time.
Jorge Jimenez used separable subsurface scattering (SSS) to replicate the translucency of skin and its interaction with light. All of his work was done in DirectX, the same graphics technology used in Xbox games and many PC titles.
That doesn’t mean his work is automatically ready for use in a new generation of realistic games, though. For one thing, it’s extremely processor-intensive, requiring a pricy GPU to run at a decent framerate.
For another, Jimenez says his demo only takes into account some of the factors needed to create a dynamic, believable human character in a game. It still lacks elements like tone mapping, shadow maps and high-quality bloom.
Still, the face he’s showing off could easily pass as a real person. If gaming hardware catches up to this software demo, it’s conceivable we could meet this fellow in a game someday.
Check out a demo video and some more images after the jump, or download Jimenez’s code and try it for yourself.
[gizmag]
Submitted by: Unknown
-
-
Copy & paste this:






